Robocraft: Maximum Loadout
As stated in the last post on Robocraft, they were going to introduce new component: module. However, the major patch Maximum Loadout, did more than that. Key features are:
I tried both modules. I concluded that DSM is most useful in TDM, where multiple allies can benefit from it. I have currently attached one to my mini smg elephant mech. Quite like it :)
BLM can be useful for both TDM and BA. I am still not sure how best to use it. Using it aggressively doesn't seem to work out in TDM. It's more commonly used defensively and that was I usually use it. I figured it's best used in BA for, say, capturing tower fast or to capture tower and then quickly retreat.
So I started thinking of having a bot specifically for BA, with BLM built in it. To be blogged in next post :)
- BLM: module enabling your bot to blink!
- DSM: enable your bot to place a temporary fusion shield one a side (instead of, say, a dome)
- SMG and Rail no longer have hit scan
- Nano no longer damages enemies i.e. purely for healing allies
- Multiple weapon types can now be mounted on your bot
- Using modules and firing your weapons drain your power, similar to concept of mana in many ARPG games
- Too many things that cause Rail's inaccuracy, aside from needing to lead now that hit scan is gone
- Flak damage is fishy. The trigger's radius seems smaller now and damage is erratic
I tried both modules. I concluded that DSM is most useful in TDM, where multiple allies can benefit from it. I have currently attached one to my mini smg elephant mech. Quite like it :)
BLM can be useful for both TDM and BA. I am still not sure how best to use it. Using it aggressively doesn't seem to work out in TDM. It's more commonly used defensively and that was I usually use it. I figured it's best used in BA for, say, capturing tower fast or to capture tower and then quickly retreat.
So I started thinking of having a bot specifically for BA, with BLM built in it. To be blogged in next post :)
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