Fell Seal: Arbiter's Mark - character build (Part 2)

(continue from Part 1)

Yates
Anatomist/Wizard
Counter: Cripple
Secondary passives: Blessed One, Smart Casting

Anatomist is the best healer in game due to the passive Legendary Healer, which also then boost the amount of self-healing by Blessed One.

Although Ban thinks Anatomist's Dark spells are sufficient in dealing damage and so he suggests Alchemyst as Yate's secondary class, I choose Wizard for the following reasons:

Quite often, demonic creatures have Dark immunity and other creatures have immunity to other elements. So having Dark, Water, Fire, Earth and Thunder spells enable Yates to cast the most suitable spell, especially when the enemies are vulnerable to certain elements. Flexible casting :)

Smart Casting is useful so that I don't need to worry much about the positioning of the enemies relative to my other characters when using Mass Healing and the area effect damage spells.

As stated in previous post, there "are so many devastating Skill based abilities". At first glance, Cripple counter may not be as good as Evade Skill when it comes to Yates' survivability but a crippled enemy is made less dangerous for everyone in the party (Evade Skill helps only the character with that counter).

Katja
Bounty Hunter/Warmage
Counter: Renew
Secondary passives: Know Weakness, Dual Wield

I adopted Ban's suggestion at taking advantage of the Bounty Hunter's passive Impetus: more regular attack damage! Dual wield guns + Infused Edge + Impetus -> high damage over the course of a combat. To supplement this damage build, Know Weakness passive plus the Bounter's Know Weakness II passive gives 50% crit chance.

Same as Reiner's build, I choose Renew counter for increased self-reliant. I also sometimes use the ability Shadowstrike for similar defensive reason, especially if I want Katja to get a little closer to the enemies.

Kairu
The Exiled/Warmage
Counter: Pounce
Secondary passives: Health Expert/Life Font

Firstly, I have to point out something strange that Ban highlighted to me: the small difference in HP growth rate (compared to frontliners like Mercenary, Fellblade, Knight etc) simply doesn't account of Kairu's significantly lower hit points when you first unlock him. This makes him vulnerable as a frontline. "That's why treat Kairu as DPS", says Ban. "Dual wield!" But he'll then be a melee DPS, something that I'm not comfortable with.

That's one reason why his build is The Exiled/Warmage rather than Warmage/The Exiled i.e. heavy armour and shield. Same reason why I choose these secondary passives.

With the ability Dash Strike and the counter Pounce, he's pretty good at reaching enemy's backline and applying Slow via Chilling Touch.

All The Exiled's abilities, except Dash Strike, are multi-targeting while Warmage's abilities are mostly single-targeting. So they complement each other.

Comments

William said…
Accessibility is the new buzzword
Jaded Jeremy said…
William,
Your comment came in 2 years later?! And mine came in 3 months after yours haha.

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