Paladins: Grohk 2
I rarely get Top Play and yet each time it happened, I almost always forgot to record it. The first time I remember was when I was playing Grohk. The next time I remember was exactly a week later when I was playing...Grohk too hahaha:
This time, however, I used a different build:
(for details on the abilities and cards, please refer to Paladins Wiki)
Build name: Gale
- main aim is to reduce cd of Healing Totem
Wraith legendary card
- for survivability because, frankly, the default Ghost Walk is not enough
Gale IV
Healing Rain IV
Outreach II
Totemic Rescue I
Haunting 1
To make up for the lack of healing (because not using Totemic Ward legendary card), I used Healing Rain IV.
Outreach II is to cover a larger area.
Haunting I is to reduce cd on Ghost Walk so that it's available again to be used to save myself as well as reduce cd of Healing Totem.
Totemic Rescue I is survivability.
Notably, I dropped Crackle because usually the increased duration does not give out as much benefit as I like to since Healing Totem's duration is naturally already 6s.
This time, however, I used a different build:
(for details on the abilities and cards, please refer to Paladins Wiki)
Build name: Gale
- main aim is to reduce cd of Healing Totem
Wraith legendary card
- for survivability because, frankly, the default Ghost Walk is not enough
Gale IV
Healing Rain IV
Outreach II
Totemic Rescue I
Haunting 1
To make up for the lack of healing (because not using Totemic Ward legendary card), I used Healing Rain IV.
Outreach II is to cover a larger area.
Haunting I is to reduce cd on Ghost Walk so that it's available again to be used to save myself as well as reduce cd of Healing Totem.
Totemic Rescue I is survivability.
Notably, I dropped Crackle because usually the increased duration does not give out as much benefit as I like to since Healing Totem's duration is naturally already 6s.
Comments