Dragon's Dogma 2: Magick Archer
I tried Magick Archer before Mystic Spearhand but the mechanic of using the bow was too clunky for me (or so I thought) when following the instructions in-game. I thought maybe this was the case because I was using kbm (keyboard with mouse) instead of a controller.
Later, a video guide on building an Magick Archer incidentally helped me to realise that its bow mechanic is easier than described in-game. I tried, it worked and so I changed to that vocation :) Here's my final build:
Weapon skills
Frosthunter Bolt: It was my usual opener on single target. The aim was to freeze them.
Sagittate Avalanche: After freezing them with the skill above, I would use this a couple of time, at least, before deciding whether to resume freezing them. If I had opened with this skill instead, I would draw aggro earlier iirc.
Lifetaking Arrow: I used this it hit mass of small enemies to momentarily stun them. Super useful on flying creatures.
Martyr's Bolt: This was used only if I desperately wanted to end the fight quickly. There was at least a couple of times I accidentally used it. It was nice to have but rarely needed.
Augments
Mettle: Increase physical defense. Never a bad choice, in my opinion, especially for melee characters.
Endurance: More stamina, much needed.
Apotropaism: Increase Magick defense. Again, never a bad choice.
Constancy: Knockdown resistance is important in this game. Every character should take it.
Subtlety: Lower chance of being targeted by enemies. Mystic Spearhand is not a tank. My Fighter main pawn took that role.
Asperity: Increases the likelihood of inflicting debilitations with my attacks. Hence, helped to increase chances of freezing and stunning.
Here are some gameplays:
Demonstration of Lifetaking Arrow on thrash mobs.
Against golem and griffin...together :D
Against the Guardian Gigantus.
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