Minion Masters: Stormbringer Guild

I love this deck: clearly the core card is the Crossbow Guild but I believed one key factor of making this deck works is its fast cycle. This deck has average mana cost of 3.2. It is possible to sometimes have two guilds in play simultaneously.

(1) Scrat Pack: cheapest minions to capture both bridges
(2) Wall: defensive card. One of my favourite cards. Brings lots of value
(3) Cursebearer: cheap good tank. Great at weakening multiple enemies (best to support him with range minons). Also great at backstabbing big minions
(4) Daggerfall: cheap spell with huge range to kill off low hp minions
(5) Dragon Whelp
(6) Plasma Marines
(7) Re-Boomer: great in killing swarms/hordes and also help other minions (or the Wall) in killing greater hp minions
(8) Xiao Long
(9) Divine Warrior: that 8s shield makes her very tanky
(10) Crossbow Guild: core card

Let's try to use the checklist provided by Edelweiss to look at this deck:
  1. Average mana cost of around 3.5: yes, it's 3.2
  2. 8 minions + 2 spells: only 1 spell but has Wall
  3. Counter to (a) Flying, (b) Swarm, (c) Big units: 
    • (a) Dragon Whelp, Plasma Marines, Xiao Long 
    • (b) Cursebearer, Daggerfall, Re-Boomer
    • (c) Wall + others, Divine Warrior + others
  4. Specialised cards: possibly Wall because it's used defensively against big or horde of minions
  5. Win condition: maintain Crossbow Guild and control bridges
I recently looted Scrat Tank. I'm not sure whether I should use this instead of Divine Warrior.

Here are some recent gameplays:





N.B: Edited to include the checklist. I realised, once again, how useful it was when I was adjusting a new deck (trying to incorporate the Mancer minions): I lack card(s) to deal with big minions.

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