Atlas Reactor: Zuki
I didn't know that I have never blogged about Zuki. There were changes to both her abilities and her mods. This post will be about the latest mod I tried:
(1) Bombard - Extra Shrapnel (3 loadout points)
Oftentimes enemies are behind cover or just out of the ability's central (higher) damage. So this helps with the ability's circular damage.
(2) Sticky Bomb - Stickiest Bombs (2 loadout points)
Being slowed is annoying and can be dangerous too (out of cover etc) if enemies forget about this effect since it detonates a turn later.
(3) The Big One - Regenerating Ammo (2 loadout points)
Big One often misses targets and so getting guaranteed energy upon casting is great.
(4) Rocket Jump - Long Range Love (1 loadout point)
This is the new mod I tried. Extra range gives me more options on where to escape to and corollary harder for enemies to guess the landing spot.
(5) Missile Storm - Concentrated Fire (2 loadout points)
This gives me option to either trying to severely injure a few enemies or try to kill a enemy or somewhere in between.
Here's a recent gameplay:
(1) Bombard - Extra Shrapnel (3 loadout points)
Oftentimes enemies are behind cover or just out of the ability's central (higher) damage. So this helps with the ability's circular damage.
(2) Sticky Bomb - Stickiest Bombs (2 loadout points)
Being slowed is annoying and can be dangerous too (out of cover etc) if enemies forget about this effect since it detonates a turn later.
(3) The Big One - Regenerating Ammo (2 loadout points)
Big One often misses targets and so getting guaranteed energy upon casting is great.
(4) Rocket Jump - Long Range Love (1 loadout point)
This is the new mod I tried. Extra range gives me more options on where to escape to and corollary harder for enemies to guess the landing spot.
(5) Missile Storm - Concentrated Fire (2 loadout points)
This gives me option to either trying to severely injure a few enemies or try to kill a enemy or somewhere in between.
Here's a recent gameplay:
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