Paladins: Grohk 2

I rarely get Top Play and yet each time it happened, I almost always forgot to record it. The first time I remember was when I was playing Grohk. The next time I remember was exactly a week later when I was playing...Grohk too hahaha:



This time, however, I used a different build:
(for details on the abilities and cards, please refer to Paladins Wiki)

Build name: Gale
- main aim is to reduce cd of Healing Totem

Wraith legendary card
- for survivability because, frankly, the default Ghost Walk is not enough

Gale IV
Healing Rain IV
Outreach II
Totemic Rescue I
Haunting 1

To make up for the lack of healing (because not using Totemic Ward legendary card), I used Healing Rain IV.

Outreach II is to cover a larger area.

Haunting I is to reduce cd on Ghost Walk so that it's available again to be used to save myself as well as reduce cd of Healing Totem.

Totemic Rescue I is survivability.

Notably, I dropped Crackle because usually the increased duration does not give out as much benefit as I like to since Healing Totem's duration is naturally already 6s.
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