Atlas Reactor: OZ updated

OZ has become one of the hardest freelancers for me to play since Beta. He is no longer one of my favourite freelancers, mainly because his dash is weak i.e. it's predictable and so enemies can still hurt him badly during that dash turn.

After meddling with the mod sets a number of times, the current mod set I'm using that I used to level him up from, maybe, 15 to 20 is as follows:
(for details on abilities and mods, refer to this wikia)

(1) Phaser Laser: Divide and Conquer (3 loadout points)

The frequency of which OZ and his after-image can't hit the same target is high enough to favour this mod.

(2) Photon Spray: Lucent Burst (3 loadout points)

Tagged is equally good but because I have leftover loadout point, I choose this mod. It helps in focusing damage on team's target(s).

(3) Zap Trap: Dazzling Luminescence (1 loadout point)

Slow is great in putting distance between adjacent enemies and OZ.

(4) Made You Look: Tr-Tr-Tr-Tricky (1 loadout point)

Haste is great in putting distance between OZ and his after-image and so giving more options to in terms of targeting which enemies and/or to simply run away.

(5) Catch Me If You Can: Faster than Light (2 loadout point)

Best mod in terms of consistency and survivability.


Compared to 2 years ago, effectively there are two changes: (2) and (4).

Here's a recent gameplay:

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