Dragon's Dogma 2: Mystic Spearhand

Playing this vocation is like being a character in anime such as Naruto: zipping around in a blink of an eye, with a spear. Horizontal. Vertical. Flurry of attack, with after-images. Truly one of its kind in such ARPG.

So after pretty much completing my Sorcerer build, I switched to Mystic Spearhand. Here's my final build:

Weapon skills

Dragon's Foin: Very useful in closing the gap or to run away. Also, it's used to go across a chasm but make sure it's not a wide one :D

Skiedragoun's Feste: Use it to evade enemies' attack and if the evasion is successul, deal more damage to them. Quite amazing, actually.

Mirour Shelde: Cheap and almost-broken invulnerability.

Wild Furie: The above-mentioned flurry of attack. To be honest, I didn't observe how much damage it it but it was so cool to watch anyway :D

Augments

Mettle: Increase physical defense. Never a bad choice, in my opinion, especially for melee characters.

Endurance: More stamina, much needed.

Apotropaism: Increase Magick defense. Again, never a bad choice.

Constancy: Knockdown resistance is important in this game. Every character should take it.

Subtlety: Lower chance of being targeted by enemies. Mystic Spearhand is not a tank. My Fighter main pawn took that role.

Polarity: Increases Strength during the day and Magick the night, both are useful.


Here are some gameplays:

The first time I finally remembered to record the encounter.

 

Against a griffin.


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