Dragon's Dogma 2: Mystic Spearhand
Playing this vocation is like being a character in anime such as Naruto: zipping around in a blink of an eye, with a spear. Horizontal. Vertical. Flurry of attack, with after-images. Truly one of its kind in such ARPG.
So after pretty much completing my Sorcerer build, I switched to Mystic Spearhand. Here's my final build:
Weapon skills
Dragon's Foin: Very useful in closing the gap or to run away. Also, it's used to go across a chasm but make sure it's not a wide one :D
Skiedragoun's Feste: Use it to evade enemies' attack and if the evasion is successul, deal more damage to them. Quite amazing, actually.
Mirour Shelde: Cheap and almost-broken invulnerability.
Wild Furie: The above-mentioned flurry of attack. To be honest, I didn't observe how much damage it it but it was so cool to watch anyway :D
Augments
Mettle: Increase physical defense. Never a bad choice, in my opinion, especially for melee characters.
Endurance: More stamina, much needed.
Apotropaism: Increase Magick defense. Again, never a bad choice.
Constancy: Knockdown resistance is important in this game. Every character should take it.
Subtlety: Lower chance of being targeted by enemies. Mystic Spearhand is not a tank. My Fighter main pawn took that role.
Polarity: Increases Strength during the day and Magick the night, both are useful.
Here are some gameplays:
The first time I finally remembered to record the encounter.
Against a griffin.
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