Minion Masters: Stormbringer 'Guild' v3

Divine Warrior has been nerfed. Ok, ok, officialy she's been tweaked i.e. mana cost reduced from 5 to 4 but immunity's duration reduced from 8s to 5s. That's a nerf to me and it's proven by the fact that many decks were broken. Hence, I had to change them after testing them out.

The previous Stormbringer 'Guild' build had 2 copies of Divine Warrior. The current build is as follows:

(1) Illusory Cleaver: cheap to capture bridge and can kill minion(s) with less than 30hp
(2) Screaming Scrat: cheap to capture bridge, great at taunting enemies to buy time (for your minions to kill them, for you to get enough mana to summon appropriate minion(s) to kill them, etc)
(3) Wall: cheap great defense
(4) Daggerfall
(5) Plasma Marines
(6) Xiao Long
(7) Wheel of Doom: great for killing medium minions, especially Wolf Among Sheep before the transformation (werewolves are the troublesome minions to deal with at the moment)
(8) Whirly Scrat
(9) Cleaver
(10) Crossbow Guild: key feature of this deck

Let's try to use the checklist provided by Edelweiss to look at this deck:
  1. Average mana cost of around 3.5: 3.3
  2. 8 minions + 2 spells: No
  3. Counter to (a) Flying, (b) Swarm, (c) Big units:
    • (a) Plasma Marines, Xiao Long, Crossbow Dudes (from the guild)
    • (b) Illusory Cleaver, Daggerfall, Wirly Scrat, Screaming Scrat/Wall + minions
    • (c) Cleaver, Screaming Scrat/Wall + minions
  4. Specialised cards: Wheel of Doom
  5. Win condition: constant stream of Crossbow Dudes supported by other minions to hit face. Perk 3 helps a lot.
Here are some gameplays:



Comments

MrBunnyBan said…
Is she really useless considering her cost went down?
Jaded Jeremy said…
MrBunnyBan,
Useless to me lor because the 5s immunity duration is not enough for me to come up with sufficient follow-up, despite the 1-mana cost reduction.

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