Fell Seal: Arbiter's Mark - character build (Part 4)
(continue from Part 3)
I was describing builds for each character systematically according to 3 groups:
(1) Story characters i.e. those who were involved in developing the story, in the order of which they were introduced. There was a already mistake here: Reiner was supposed to appear after Anadine.
(2) Characters that were given to me but don't have stories of their own. There are only two: Lana and Virgil, who appeared at the same time.
(3) Lastly, characters whom I hired. Since I hired them at the same time, they're presented alphabetically.
Only recently I realised I left out one story character: Bzaro. So, let's talk about him first before continuing the remainder of (3).
Bzaro
Pektite/Tangrel
Counter: Scar Tissue
Secondary passives: Deep Wounds, Sunder
Except for the default 3 classes that are unlocked automatically, all other classes are unlocked after gathering 5 essence in each class. "Essences are gathered by defeating monsters with Bzaro in the party. You gain 1 essence per tier of each enemy you defeat." (quoting from gamespedia).
So it's quite difficult to make use of classes that are opened only much later. Fortunately, not these two selected ones.
Ban highlighted a peculiarity of Pektite: it is essentially a elemental range blaster (so uses MND to attack) but with unusually high DEF. This pairs up nicely with Tangrel's Defensive Hit. This means that the ATK stat can be ignored, with primary focus on MND and DEF when equiping Bzaro.
The only other offensive ability that Tangrel has, Tail Fail, does key off ATK stat but I only use it if there's opportunity to instant kill enemy by pushing them into water. Defensive Hit does much more damage and so does Pektite's the elemental spells that exploit the enemy's elemental vulnerabilities, if any.
If one of the classes has Renew counter (can you tell how fond I am of this counter? 😁), I might get it for Bzaro. Counterattack counter is not good for this build because of low ATK stat. For now, the best counter is Scar Tissue. With such high DEF, Bzaro wants to be at the front. Enemy's frontliners are likely to use physical attacks and so trigger Scar Tissue to buff Bzaro's DEF, which then helps his Defensive Hit. Awesome.
Even if the buff is RES in response to magical damage, it still helps Bzaro to survive better.
Deep Wounds and Sunder passives can be applied to multiple enemies if Pektite's area effect spells are used. Sunder's DEF debuff also increases the damage of Defensive Hit. Both passive's debuffs have 75% chance to inlfict. Great, right?
I was describing builds for each character systematically according to 3 groups:
(1) Story characters i.e. those who were involved in developing the story, in the order of which they were introduced. There was a already mistake here: Reiner was supposed to appear after Anadine.
(2) Characters that were given to me but don't have stories of their own. There are only two: Lana and Virgil, who appeared at the same time.
(3) Lastly, characters whom I hired. Since I hired them at the same time, they're presented alphabetically.
Only recently I realised I left out one story character: Bzaro. So, let's talk about him first before continuing the remainder of (3).
Bzaro
Pektite/Tangrel
Counter: Scar Tissue
Secondary passives: Deep Wounds, Sunder
Except for the default 3 classes that are unlocked automatically, all other classes are unlocked after gathering 5 essence in each class. "Essences are gathered by defeating monsters with Bzaro in the party. You gain 1 essence per tier of each enemy you defeat." (quoting from gamespedia).
So it's quite difficult to make use of classes that are opened only much later. Fortunately, not these two selected ones.
Ban highlighted a peculiarity of Pektite: it is essentially a elemental range blaster (so uses MND to attack) but with unusually high DEF. This pairs up nicely with Tangrel's Defensive Hit. This means that the ATK stat can be ignored, with primary focus on MND and DEF when equiping Bzaro.
The only other offensive ability that Tangrel has, Tail Fail, does key off ATK stat but I only use it if there's opportunity to instant kill enemy by pushing them into water. Defensive Hit does much more damage and so does Pektite's the elemental spells that exploit the enemy's elemental vulnerabilities, if any.
If one of the classes has Renew counter (can you tell how fond I am of this counter? 😁), I might get it for Bzaro. Counterattack counter is not good for this build because of low ATK stat. For now, the best counter is Scar Tissue. With such high DEF, Bzaro wants to be at the front. Enemy's frontliners are likely to use physical attacks and so trigger Scar Tissue to buff Bzaro's DEF, which then helps his Defensive Hit. Awesome.
Even if the buff is RES in response to magical damage, it still helps Bzaro to survive better.
Deep Wounds and Sunder passives can be applied to multiple enemies if Pektite's area effect spells are used. Sunder's DEF debuff also increases the damage of Defensive Hit. Both passive's debuffs have 75% chance to inlfict. Great, right?
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