Season of Ghosts: Earth & Wood Kineticist level 1
So, I thought of ways to support my melee teammates. Right after first session, I asked GM's permission to change from single gate earth kineticist to dual-gate earth & wood kineticist simply to grab Timber Sentinel from wood element. We're now level three and based on the various encounters we had so far, I came up with the following build up to level 12 (expected last level of the campaign). I'll set out my plan on how to use this build to help my party in this campaign. Level 1 Ancestry: Dwarf Dwarf has high hit points and boost Constitution (primary statistic for kineticist), Wisdom (high Will save is good and also main stat for Medicine) and one ability score of your choice. The flaw is a minus one Charisma, which isn't important for this build. Heritage: Aiuvarin Picked this so that later I can pick the ancestry feat to increase speed. Ancestry feat: Unburdened Iron A great feat as it lets you ignore the reduction to speed from any armor. The deduction in red...