Rift was a game both Ban and I played a few years back. We stopped mainly because the each character have too many similar abilities (how do you decide which ability to use?) and too many abilities to manage, so much so that using macros were essential. About a month ago, Trion, the game developer, invited us to try their new game, Atlas Reactor, during the short period of Open Beta. We tried but alas, it kept crashing mid-game. So we gave up. Last week, they once again had Open Beta just for the weekend and this time no crashes! Yay! Atlas Reactor is a unique game to me: it's a simultaneous turn-based game. Sound contradictory? Let me explain. Each turn, players choose an ability to activate. Free action abilities can be activated without utilising this quota of 1 ability a turn. There are 3 categories of abilities: Prep, Dash, Blast. After that, players choose where to move. Once all players lock in their choice of ability and movement path, the game resolve those choices...