Atlas Reactor: Quark

My current favourite Freelancer is Quark. Ban told me that it is clearly based on Dota's Io, a game I've never played and not even remotely familiar with.

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His main ability (always the first one on the left and the only one without cooldown) is a Blast which damages and reveals enemy, and also places a theter on him that does the same amount of damage each turn this theter attached. The modifier, by default, gives Quark 5 health each turn this theter is attached. So cool, right?

The next ability is a Prep which attaches a theter on an ally and heals him that turn and every turn this theter is attached. The default modifier allows theter placed on ally who is beyond a wall. I, however, changed it to be the same as the main ability above i.e. heals Quark each turn theter is attached to ally.

3rd ability is also a Prep that enhances the thether's damage/heal of the 1st/2nd ability. Instead of the default modifier (movement no longer reduced after executing this ability), I've chosen the modifier which provides him 2 health for each active bond. So together with the first 2 abilities, Quark can self-heal a maximum of 14 per turn. Pretty good, right? :)

4th ability is a Dash that enables Quark to dash and place a theter on an ally or enemy. I used this almost exclusively to escape danger. Default modifier increase the landing zone by 1, which is helpful when trying to get away as far as possible from danger.

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His ultimate ability is also a Prep heals and energies allies in a certain radius as well as provides them Might via the default modifier.

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Below is a screenshot of one of his best games. I'm quite proud of this performance :)

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Below is screenshot of opposing team's Quark. He did quite well too.

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